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Dm wants you dead9/23/2023 ![]() ![]() A monster, all tentacles and maw, slithered at them from a dark corner of the chamber, but the group were to slay it quite quickly, with Jesse’s druid making good effect of the shillelagh spell – after the last session, the cantrips chosen by the players had been swapped around a bit. I quite agreed.Ī rough dining chamber was unsettling: human bones littered the floor, some with human teeth marks upon them. Their thought was they didn’t want to be attacked from behind. As they travelled, they became quite aware of a ghostly chanting sound that filled the dungeon, and when faced with a choice of direction went away from wherever the chanting sounded louder. The group managed somehow to avoid walking into a nasty trap – they suddenly decided to go another way and avoided it! – and made a slow circle through the corridors and chambers back to their starting point, ignoring some of the side-passages they found. Normal families don’t have cults in their basements! Thinking back now, I should have asked them, because it’s something that might have pushed their thinking into the right direction for the session. ![]() I don’t know who the players thought had once used the rooms. Not that the group found any for a while, as they wandered through a number of abandoned rooms that had been used as living quarters for quite a number of people. That’s hardly mundane and familiar to the players (although it’s sort of familiar for D&D players…) The horror here would have to come from the brutality and danger of the monsters. Where the first session played up the difference between the mundane and supernatural, this one was set in a dungeon. So, I found the players in a more cheerful mood from the beginning of this session, and one that I had to work hard to dispel. It is hard maintaining a sense of horror, especially when you start a new session, and especially in D&D, where players are not typically in that mode. ![]() For one thing, it got a lot more brutal and similar to a regular D&D session. And with that simple trip, the character of the adventure changed. Our second session of Death House saw my four players travel down the spiral stairs from the attic down into the basement. ![]()
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